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	<title>TiesMorskate.nl</title>
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	<link>http://www.tiesmorskate.nl</link>
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		<title>China&#8217;s online market grows by 40%</title>
		<link>http://www.tiesmorskate.nl/2009/10/chinas-online-market-grows-by-40/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/chinas-online-market-grows-by-40/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 11:00:58 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[regulation]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=533</guid>
		<description><![CDATA[Who still thinks of the current economic climate when it comes to gaming? China certainly doesn&#8217;t! Revenues are up 39,5% in Q2 of 2009, with the first two places in terms of market shares going to Tencent Holding, operating China&#8217;s largest online messaging platform and Shanda Games who both hold about 20% of the market.Third [...]]]></description>
			<content:encoded><![CDATA[<p>Who still thinks of the current economic climate when it comes to gaming? China certainly doesn&#8217;t! Revenues are up 39,5% in Q2 of 2009, with the first two places in terms of market shares going to Tencent Holding, operating China&#8217;s largest online messaging platform and Shanda Games who both hold about 20% of the market.<span id="more-533"></span>Third place is NetEase, the company with the license to operate World of Warcraft in China, with a market share of 12,7%. World of Warcraft once again turns out to be one of the biggest players in the gaming market.</p>
<p>Industry regulators believe the Chinese market will continue to grow with numbers between 30 and 50 per cent in 2009 compared to 2009. Total market price would then be around 4 billion dollars.</p>
<p>China&#8217;s government provides the last hurdle towards really making the Chinese online market count; the General Administration of Press and Publication plans to tighten regulations, making government approval and license a requirement towards releasing a game. The report that foreign individuals and companies are not allowed to invest in China-based online game operations will only limit the growth.</p>
<p>China does have a positive attitude towards competitive gaming. The World Cyber Games global final will be in China for 2009, and the Electronic Sports League has been an organiser of major events for some time now. Lets hope they will not try to limit that growth!</p>
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		<title>Guitar Hero makes download revenue interesting</title>
		<link>http://www.tiesmorskate.nl/2009/10/guitar-hero-makes-download-revenue-interesting/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/guitar-hero-makes-download-revenue-interesting/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 11:00:39 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=530</guid>
		<description><![CDATA[In an interview with Gamingindustry.biz, Guitar Hero CEO Dan Rosensweig elaborates on one of the biggest IP&#8217;s in the business and its latest installment; Guitar Hero 5. Most worth noting is the fact that he considers the download revenue entering the &#8216;interesting&#8217; level by each month being record-breaking over the last.He continues to say that [...]]]></description>
			<content:encoded><![CDATA[<p>In an interview with Gamingindustry.biz, Guitar Hero CEO Dan Rosensweig elaborates on one of the biggest IP&#8217;s in the business and its latest installment; Guitar Hero 5. Most worth noting is the fact that he considers the download revenue entering the &#8216;interesting&#8217; level by each month being record-breaking over the last.<span id="more-530"></span>He continues to say that while a few years ago, when the franchise just started, a connected experience wasn&#8217;t all that relevant, this has turned for the current generation of games. Also, just the Xbox being really connected limited the consumer base for download sales. But because all the major parties have now really opened up towards on connectivity the market place really opens up.</p>
<blockquote><p>&#8220;We have a really exciting slate, including five Rolling Stones songs, and we just see a constant rise in the percentage of our users that are connected to the internet, the percentage that are playing online, and the percentage that are downloading music &#8211; it just keeps getting bigger and bigger.&#8221;</p></blockquote>
<p>More importantly, the latest installment has backward compatibility, allowing users to bring over songs they&#8217;ve already downloaded and paid for, and enables them to play these songs in the new game.</p>
<p>He touches on the software/hardware sales split by saying that a new franchise will see a 50/50 divide between both, DJ Hero being a prime example, but with Guitar Hero they keep seeing more solid software sales because of the established user base.</p>
<p>Guitar Hero 5 sold more copies than any other Guitar Hero on launch, beating Beatles Rock Band and clearly building on its bigger following because of the difference in marketing activities for both games; Beatles Rock Band saw enormous marketing efforts being made, linked to the Beatles releasing their box set simultaneously.</p>
<p>When linked to the comment of Activision&#8217;s CEO about passing the consoles by releasing a fully functioning gaming product, he clearly had Guitar Hero in mind. With this success they have once again shown the branding value of this franchise.</p>
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		<title>The new Xbox; 720</title>
		<link>http://www.tiesmorskate.nl/2009/10/the-new-xbox-720/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/the-new-xbox-720/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 11:00:27 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[Gaming & E-Sports]]></category>
		<category><![CDATA[amd]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[specification]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox 720]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=524</guid>
		<description><![CDATA[Microsoft will continue its partnership with AMD in providing the processing power inside the Xbox console for its new upcoming console released in 2012. A post on Fudzilla also speculates on a 2012 release, even though I noted earlier that Activision&#8217;s CEO believes we will have to wait longer.The currect economic climate (blegh!) is said [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft will continue its partnership with AMD in providing the processing power inside the Xbox console for its new upcoming console released in 2012. A post on <a title="Fudzilla" href="http://www.fudzilla.com/content/view/15936/1/" target="_blank">Fudzilla</a> also speculates on a 2012 release, even though I <a title="Activision will pass by consoles" href="http://www.tiesmorskate.nl/2009/09/activision-blizzard-will-pass-by-consoles/" target="_blank">noted earlier</a> that Activision&#8217;s CEO believes we will have to wait longer.<span id="more-524"></span>The currect economic climate (blegh!) is said to be the cause of the delay, originally Microsoft and Sony aimed for a 2010 release of their new consoles. Because of the timeline, the console will most probably be powered by a processor printed in a 28 nm procedure.</p>
<p>My prediction would be a console interconnected with internet and home computers, the pillars I mentioned ealier; network terminal, media player and gaming should be continued. But a more thorough integration of internet connectivity in both communication and social contact will be key in convincing consumers to switch to the new console.</p>
<p>Backward compatibility will be an issue, but as we&#8217;ve seen with the current generation of consoles, it will not stop the masses from adopting the new platform.</p>
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		<title>Directly selling of uncommon products</title>
		<link>http://www.tiesmorskate.nl/2009/10/directly-selling-of-uncommon-products/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/directly-selling-of-uncommon-products/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 09:59:33 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[Business Opinion]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[direct sales]]></category>
		<category><![CDATA[expressionism]]></category>
		<category><![CDATA[expressionist]]></category>
		<category><![CDATA[francoise nielly]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[webshop]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=517</guid>
		<description><![CDATA[Some weeks ago I made a post about a french artist; Francoise Nielly and her art. On her website she not only shows her art she also has a webshop where you can buy it directly from the artist! I believe this has a future, even more so, this allows artists all over the world [...]]]></description>
			<content:encoded><![CDATA[<p>Some weeks ago I made a post about <a title="Francoise Nielly" href="http://www.tiesmorskate.nl/2009/09/francoise-nielly-expressionist/" target="_blank">a french artist; Francoise Nielly</a> and her art. On her website she not only shows her art she also has a webshop where you can buy it directly from the artist! I believe this has a future, even more so, this allows artists all over the world to be discovered. Why? Read more.<span id="more-517"></span>During a conversation with my friend Yvo in his new appartment, I mentioned he should put up some art, and I had an idea! So I told him about Francoise Nielly and her website. His immediate reaction was; &#8216;So I gues they are not one of a kind&#8217;. But upon discussing it further he did see my point why it would pay off for her in the end.</p>
<p>Art, it&#8217;s an uncommon product, and normally, they&#8217;re one of a kind so they are quite expensive. But an artist has to make a living like any other so why not behave like this french artist and make the following setup:</p>
<p>You create art, with your own significant style, and you advertise yourself on your website. On this website you also showcase what you have made. What you also do is sell directly from the website for a good price.</p>
<p>I can imagine that the step from finding an artist to buying a piece of art is the biggest, this makes that step much smaller. Who would make a trip to Bordeaux where her gallery is based on a website alone? But I can spend some money on something I seem to like. And this allows anyone that finds you to get a good indication of price, even when they don&#8217;t want to buy right away. I would say that it would be most interesting if the artist also created a premium product line that would only be sold in select gallery&#8217;s. This way you can still get the more common work directly, but for the really exquisite pieces you would have to visit the gallery and pay a (much) higher price. This would also allow you to involve people even more with your painting, add them to the tribe to use Seth&#8217;s words.</p>
<p>I think this goes for more than just paintings, any type of product of which the value is determined mostly by taste would benefit from this approach. Think designer furniture, jewelery, photographs (which are like paintings) or even something intangible like a service.</p>
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		<title>How grief works</title>
		<link>http://www.tiesmorskate.nl/2009/10/how-grief-works/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/how-grief-works/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 12:51:53 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[Remarkable]]></category>
		<category><![CDATA[gone-away world]]></category>
		<category><![CDATA[grief]]></category>
		<category><![CDATA[grieving]]></category>
		<category><![CDATA[nick harkaway]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[to grieve]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=513</guid>
		<description><![CDATA[Not really appropriate, but I ran into this text in a book I was reading. The characters talk about grief:
Grieve without reservation or embarrassment until you can grieve solemnly and inwardly, and then finally hang up your tears and wear them only occasionally, as befits the true men of the hear. Grief is not a [...]]]></description>
			<content:encoded><![CDATA[<p>Not really appropriate, but I ran into this text in a book I was reading. The characters talk about grief:</p>
<blockquote><p>Grieve without reservation or embarrassment until you can grieve solemnly and inwardly, and then finally hang up your tears and wear them only occasionally, as befits the true men of the hear. Grief is not a thing to be ashamed of or suppressed. Nor yet is it a thing to cherish. Feel it, inhabit it, and leave it behind. It is right, but it is not the end.</p></blockquote>
<p>From the book The Gone-Away World by Nick Harkaway. And yes, that&#8217;s <a title="TE Lawrence quote" href="http://www.tiesmorskate.nl/2009/08/t-e-lawrence-quote/" target="_blank">the second quote</a> I get from this book.</p>
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		<title>Apple App Store; 2 billion downloads</title>
		<link>http://www.tiesmorskate.nl/2009/10/apple-app-store-2-billion-downloads/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/apple-app-store-2-billion-downloads/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 10:00:28 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[Remarkable]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=505</guid>
		<description><![CDATA[Short stats from Apple&#8217;s propaganda desk after 14 months of App Store:
85,000 apps in the store
50 million iPhone and iPod Touch devices sold
125,000 developers
Launched in July 2008
]]></description>
			<content:encoded><![CDATA[<p>Short stats from Apple&#8217;s propaganda desk after 14 months of App Store:<br />
85,000 apps in the store<br />
50 million iPhone and iPod Touch devices sold<br />
125,000 developers<br />
Launched in July 2008</p>
]]></content:encoded>
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		<title>Vanquishing strangers boosts testosterone</title>
		<link>http://www.tiesmorskate.nl/2009/10/vanquishing-strangers-boosts-testosterone/</link>
		<comments>http://www.tiesmorskate.nl/2009/10/vanquishing-strangers-boosts-testosterone/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 10:00:17 +0000</pubDate>
		<dc:creator>Ties</dc:creator>
				<category><![CDATA[Remarkable]]></category>
		<category><![CDATA[aggressive gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[violence in games]]></category>

		<guid isPermaLink="false">http://www.tiesmorskate.nl/?p=499</guid>
		<description><![CDATA[The discussion goes back and forth, this time it&#8217;s a suggestive title that might imply needless aggression. Which is not it; researchers at the University of Missouri in Columbia linked the testosterone levels to whether or not the gamer knows his opponent.This article at newscientist.com reports of a study of gamers in varying environments; team games and [...]]]></description>
			<content:encoded><![CDATA[<p>The discussion goes back and forth, this time it&#8217;s a suggestive title that might imply needless aggression. Which is not it; researchers at the University of Missouri in Columbia linked the testosterone levels to whether or not the gamer knows his opponent.<span id="more-499"></span><a title="Newscientist.com" href="http://www.newscientist.com/article/dn17868-gamers-are-more-aggressive-to-strangers.html" target="_blank">This article at newscientist.com</a> reports of a study of gamers in varying environments; team games and deathmatch. They can conclude that a gamer enjoys a surge of testosterone similar to results measured in warfare whenever they vanquish a foe. The height of the boost depends on wether or not the vanquished gamer is a stranger.</p>
<p>David Geary, who lead the study, had the following to say:</p>
<blockquote><p>&#8220;In a serious out-group competition you can kill all your rivals and you&#8217;re better for it,&#8221;<br />
&#8220;You can&#8217;t alienate your in-group partners, because you need them,&#8221;</p></blockquote>
<p>Meaning that it makes sense to eliminate a group of strangers to establish dominance, allowing the testosterone to surge, but when the opponent is a relative or friend the level stays pretty much the same. In the latter case it is interesting for the gamer to establish dominance, but not to the full extent because he will need these people in his social environment.</p>
<p>We can directly conclude that you should play <strong>with </strong>friends instead of <strong>against </strong>them.</p>
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